![]() ![]() ![]() ![]() It didn't let me do the sensor positions at first, said it couldn't see the touch controller, but I noticed it was doing that thing where they move at what looks like 1fps, so I did the disconnect/reconnect of the HMD USB and it all worked fine from there on.MassMutual has been fined $4 million as part of a settlement with Massachusetts regulators, who accused the life insurance company of failing to adequately supervise an employee who promoted GameStop’s stock on social media, helping prompt a trading frenzy earlier this year. There were a few very small hitches that I got here and there, but they didn't seem too far out of the usual I get in my small room with 2 or 3 sensors. It actually works super well too, I tried it out in Rec Room and just had a go of walking around my whole area and interacting with things and I felt just as free to move around and swing stuff about just as I have with the Vive. I didn't have to do the whole port swapping dance, so I guess I got lucky with my port selection right off the bat. It actually bloody works! I didn't even get any "poor tracking quality" messages that I ALWAYS see in my small office with a short USB 3.0 extension. Here's an album of the room, sensor placement and Oculus Home setup process: Only one is connected directly to the computer, with the last one being connected by a 1m USB 3.0 extension, which is usually the only thing I can get to work reliably. Another one is connected to a super thin, cheap 5m passive USB 2.0 extension that never works properly with anything. I also don't have too many good USB extensions, so one sensor is connected via a USB 3.0 extension that is connected to a USB 2.0 extension which is connected to the front panel of my PC, which I thought would be pretty much the worst possible way you could think to do it. I didn't place the sensors in any strategic way, I literally just put them however I could in each corner. ![]() So I had a bit of spare time and thought I'd try to rig together a 4 sensor setup down in my large Vive play area that is about 6 metres x 4 metres, I didn't think it was going to work in the slightest, what with the current tracking issues we all seem to be having and my lack of proper cables, but I thought I'd just have a go for fun and see what happens. ![]()
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